I made a mobile game called Satellina that came out in 2015. You can get it on your phone/tablet--iOS and Android. Critics called it "entrancing," "incredibly satisfying," "unique and mega-colorful," and a bunch of other nice things. Here is a trailer. People also liked the soundtrack, which you can download here.
A prequel of sorts, Satellina Zero, came out in 2016 for iOS and Android. Unlike the original, it generates its own soundtrack, saving valuable time and resources. Gamezebo called it "a brilliant mix of an arcade shooter, a music game, and a twitchy mobile gem." Since it's free, you can decide for yourself. Check out the trailer here.